Traits of a Framework for Software Visualisation

By npllang

Here are the few traits that a framework used by a good visualisation environment would need:

  • It should have good support for primitive graphics, 3D models and images.
  • It should also have good support for primitive 2D shapes and 2D GUI widgets.
  • It should be scriptable.
  • Good support for displaying and handling text.
  • Primitive shapes (2D and 3D) should be easy to create.
  • Ability for Zoom in and Zoom out.
  • Basic support for sound.
  • Basic networking support.
  • Ability to talk to an external environment.
  • Should be lightweight.

Probable Candidates:

  • A custom visualisation framework built on OpenGL. (A a futile excercise IMO).
  • A framework built on Java Swing or something similar.. (This is also a futile exercise and may not be very flexible ).
  • A 3D editing program like Blender. (Not sufficient)
  • Any self-respecting game engine provides most of these facilities. They usually have bad support for 2D and primitive objects. (Not sufficient)
  • An environment like blender with support for text(inside the scene) and 2D widgets.
  • A Game engine modified for inbuilt 2D capabilities and text handling with some shortcuts for primitives thrown in to the mix.

Leave a Reply